India’s largest inter-campus & inter-corporate quiz competition

Breaking Boundaries : Reimagining The Tata Crucible’s Online Experience

Led a 3 months sprint to reimagine Tata Crucible’s online quiz platform, an iconic property needing a digital facelift to match the excitement and prestige of its physical events. Tata Crucible, known as India’s premier business quiz for campuses and corporates, transitioned to an online format due to the pandemic. But the shift surfaced gaps - static flows, disengaged participants, and an outdated digital presence, diluting the brand’s legacy of excellence.

Partnering directly with Tata’s core team, product heads, and brand custodians, I spearheaded the effort to inject interactivity, engagement, and emotional resonance back into the platform while staying true to Tata’s stature.

Clients

Tata Crucible – The Business Quiz

My Role

UX Strategy
User Research and Interviews
Interaction Design
Visual Storytelling
Stakeholder Collaboration
Agile Prototyping
Visual Designer

Timeline

Jun. 20 - Sep. 20
3 months

Skills Applied

User Research & Affinity Mapping
SWCDUXO Analysis
Information Architecture (IA)
Gamification Design
Wireframing & High Fidelity UI
Prototyping in Figma
Design System Integration
Agile Collaboration

Tata Crucible

Tata Crucible has been a magnet for sharp young minds since 2004, a premium knowledge battleground for corporates and students alike. However, the sudden pandemic forced move to online exposed gaps: it no longer felt thrilling or world-class.

Tata Crucible

A Digital Product Designer, I craft

intuitive digital experiences that solve

real problems. An expert for human

first design in an AI shaped world.

flawless execution.

Problem Statement

How might we redesign Tata Crucible’s digital experience to rekindle excitement, deepen engagement, and translate the emotional highs of an in person quiz into a scalable online platform?

About Tata Crucible

📌 India's biggest inter-campus and corporate quiz.

📌 Held in two editions every year Campus (students) and Corporate (working professionals).

📌 Hosted by Giri Balasubramaniam ("Pickbrain"), a legend in the quizzing world.

📌 Sponsored by Tata Sons and multiple Tata group companies.

📌 Engages millions annually through physical and digital touchpoints.

Goals

📌 Understand user experience and pain points of the online platform.

📌 Improve user engagement and retention rates.

📌 Deliver a modern, gamified, scalable quiz experience.

📌 Strengthen Tata Crucible’s digital identity aligned with youth and corporate expectations.

Challenges & Solution

Challenges

  • Sudden need to fully digitise a historically physical event.

  • Participants missed the real time excitement and buzz.

  • Outdated HTML/CSS based platform with no UX structure.

  • Disjointed, information-heavy, and non-intuitive navigation.

Solution

  • Create a gamified, mobile first experience.

  • Revamp Information Architecture and navigation flow.

  • Build engaging micro-interactions (buzzers, timers, live leaderboards).

  • Personalise pathways for different user types: quick players, serious competitors, first-time visitors.

Research Approach

User Interviews

  • Objective: Understand attitude towards online quiz platforms.

  • Recruited 8 targeted participants (students + corporate employees).

  • Captured qualitative insights using open, closed, and leading questions.

  • Focused on needs, frustrations, motivations, and competitive platform usage.

Few Key Questions Asked

  • What motivated you to join online quizzes?

  • What frustrates you about digital quiz platforms?

  • How would you define a fun vs serious quiz experience?

  • How does Tata Crucibles online quiz compare to others?

Affinity Mapping & Empathy Mapping

  • Collected 80+ insights using sticky notes.

  • Grouped findings into "Does", "Says", "Thinks", and "Feels" quadrants.

  • Revealed strong desire for real time competitiveness, clear feedback, and recognition.

S.W.C.D.UX.O Analysis

Strengths
Weaknesses
Content
Design
UX
Opportunities

Category Results

Premier brand, massive recall, hosted by a legendary quiz master.

COVID 19 disruption, tech transition challenges.

First mover advantage, loyal yearly audience base.

Needed to shift from cluttered pages to focused, minimalist UX.

Opportunity to mimic real life excitement virtually.


Define new digital benchmarks for quiz experiences post-pandemic.

S.W.C.D.UX.O Analysis

Strengths
Weaknesses
Content
Design
UX
Opportunities

Category Results

📍 Premier brand, massive recall, hosted by a legendary quiz master.

📍 COVID 19 disruption, tech transition challenges.

📍 First mover advantage, loyal yearly audience base.

📍 Needed to shift from cluttered pages to focused, minimalist UX.

📍 Opportunity to mimic real life excitement virtually.


📍 Define new digital benchmarks for quiz experiences post-pandemic.

Competitive Analysis

📌 First movers in the space, no real digital competitors.
📌 Legacy goodwill among youth and corporates.
📌 Need to maintain leadership by offering a world class online experience.

Defining the User Experience

Use Cases & Personas

📌 Regular participant wanting fast access to quiz registrations.

📌 Casual visitor wanting quick quizzes and updates.

📌 Agencies and media tracking winners and schedules.

📌 Two personas created : A Student Quizzer and A Corporate Quiz Enthusiast.

POV Statements

"A user needs to register because he wants to participate and stay competitive."

"A user needs a walkthrough because he finds the platform inspiring and exploratory."

Design & Strategy

Card Sorting > Information Architecture > Sitemap

📍 Ran Open and Hybrid Card Sorting exercises with internal and external participants.

📍 Finalised clean IA after two rounds of validation.

Site Structure Highlights

  • Hero Banner (latest updates)

  • Social Media Icons

  • Schedules, Rules, and Prizes Section

  • "Play for Fun" Quick Quizzes

  • Steps for Participation (Tabular format)

  • Recent Winners

  • Campus Quiz, Corporate Quiz, Hackathon Info

  • App Download CTA

Design Execution

Wireframes

Started with Paper Wireframes, Progressed to Low Fidelity Wireframes in Figma.

Wireframes

Started with Paper Wireframes, Progressed to Low Fidelity Wireframes in Figma.

Wireframes

Started with Paper Wireframes, Progressed to Low Fidelity Wireframes in Figma.

Moodboards

Two directions : Illustration led (fun) vs Photo-led (professional), Final choice was Photo based design to match Tata’s professional brand tone.

Moodboards

Two directions : Illustration led (fun) vs Photo-led (professional), Final choice was Photo based design to match Tata’s professional brand tone.

Moodboards

Two directions : Illustration led (fun) vs Photo-led (professional), Final choice was Photo based design to match Tata’s professional brand tone.

High Fidelity Prototypes

Built polished screens emphasizing clarity, professionalism, and subtle dynamism.

High Fidelity Prototypes

Built polished screens emphasizing clarity, professionalism, and subtle dynamism.

High Fidelity Prototypes

Built polished screens emphasizing clarity, professionalism, and subtle dynamism.

Illustration Based Style
Illustration Based Style
Photo Based Style
Photo Based Style
Illustration Based Style
Photo Based Style

Testing & Feedback

📌 Conducted heat maps and session recordings.

📌 A/B tested different homepage layouts.

📌 Measured click through rates, scroll depths, and engagement zones.

Impact Assessment

📍 Increased homepage engagement by 36%.

📍 22% faster registration flow completion.

📍 Improved CSAT scores to 4.7/5.

Reflection

Leading Tata Crucible’s digital reimagination taught me that legacy doesn’t automatically translate online, it must be re earned through experience.

I leaned on fast research loops, stakeholder workshops, and constant iteration to meet the massive expectations attached to a Tata brand IP.
Navigating last minute executive decisions (like the pivot from illustration to photo style) was a crash course in balancing user first thinking with brand realities.

For us the big win was we made Tata Crucible’s online avatar worthy of the reputation it built over two decades.

For seeing the process in details

Open Behance profile